Jun 26, 2006, 03:07 AM // 03:07
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#1
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Dominator Build
Attributes:
Domination: 12 (+1 from mask, +1 from rune of minor dom)
Illusion: 0
Fast Casting: 6
Inspiration: 10
Skills:
Overload
Power Spike
Unnatural Signet/Energy Surge
Empathy
Backfire
Ether Feast
Cry of Frustration
Shatter Hex/Energy Tap
Weapon/Focus:
Koi Scepter: Chaos Dmg: 10-18(Req 6 Domination Magic)
Inscribed Chakram: Energy +11(Req 11 Domination Magic)
Energy +10
Energy Regeneration -1
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Build Specifics:
Skill Uses:
When you are fighting a caster, such as an elementalist or necromancer, start off by using Backfire. Let them cast one spell so they take 133 dmg. If they take a long time before they cast another, use Power Spike, because Backfire will have stopped working. Next use Empathy to cause dmg while Backfire is recharging. If the caster uses a non spell skill, cast Cry of Frustration. To cause extra dmg, cast Unnatural Signet, or if you preffer, Energy Surge. If you are fighting a necro, and they cast a hex on you, cast Shatter Hex while you are next to your target. If you are always low on energy, switch Shatter Hex with Energy Tap. Ether Feast is only to be used sparingly, when your health is around half empty. ALWAYS have a monk with you when u use this build. Overload is for causing dmg when the enemy casts a spell or, if they are a meele prof, just minor dmg dealing.You may want to use more interrupt skills with this build, and change out Overload and Shatter Hex with Complicate and Signet of Disruption.
Overview:
I have found that with this build, I can do very well in Alliance Battles and GvG. It is a better PvE build than PvP build though. You always have to be on your toes, and be careful not to cast all of your skills all at once, otherwise, you mayfind yourself unable to cast anything (some of the skills listed have long recharge times). You will also want a Rune of Minor/Major/Superior Vigor for this build. If you want a build that is more support or something that is not punishing, this build is not for you. This build is a punish build, and is mostly for dmg dealing. Some of the skills may take a while to get, but once you get them, its definitally worth it.
-Dean Harper
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Jun 26, 2006, 04:03 AM // 04:03
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#2
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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I see very few uses for this in pvp; and even less in gvg.
For pvp; you need a res signet, drop empathy, drop overload, & drop backfire
For pve; a res skill would be helpful, due to lacking factions pve experience I will not comment on that.
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Jun 26, 2006, 04:44 AM // 04:44
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#3
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Desert Nomad
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Judging by your equipment and attributes, I assume you haven't maxed out your character yet (level 20, +30 attribute points, access to all skills etc.).
But anyways, I'd suggest an enchantment removal in there somewhere - namely Shatter Enchantment or Drain Enchantment, or even both.
Overload is a pretty useless skill in any context. If you are able to consistantly catch spells with Overload, why not use an interrupt? You'll do more "damage" in the long run by disrupting key skills than by dishing out a small amount of damage. For non-spell-casting enemies, just wand them.
I'd switch out Ether Feast for a res - Rebirth, Res Chant or Flesh of my Flesh are preferable. Self-heals aren't essential, as you're pretty much guaranteed a monk (even a half-decent monk can do a better job of healing than Ether Feast can).
For your weapon set, I don't recommend using -1 energy regen weapons in normal combat. You need that pip, not to mention that 10 more max energy is no good if you can't regen it quickly. Grab a 20/20 domination wand and offhand from the crafters.
Keep in mind this is all for PvE, in PvP I'd suggest a complete overhaul as Domination Mesmers require different tactics (i.e. another build).
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Jun 26, 2006, 08:38 AM // 08:38
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#4
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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For GvG, bring a Res skill (Res Sig, if not Ressurect if you're the Resmer), drop Overload and Backfire (both worthless in GvG), and pack Diversion and Blackout, and drop Ether Feast too (though if you want, you can pack it for the purposes of splitting, though you really shouldn't need to).
Weapon Focus, obviously you need to get maxed. And don't use the 15/-1 anything. 20/20 is by far better. You'll also need something like Drain Enchant as E-management.
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Jun 26, 2006, 03:11 PM // 15:11
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#5
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Well you could (and I actually suggest) a set of -1 gear, just make sure to use it only in dire emergencys.
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Jun 28, 2006, 05:00 AM // 05:00
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#6
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Well, like i said, this build works really well for me and i pwn wiht it in alliance battles, but i like ur guys advice and appreciate it, thx
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Jun 28, 2006, 05:02 AM // 05:02
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#7
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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And no, i havent maxed out my mes, i cant get enough money for that, plus, i havent a clue where to get good canes in factions, crafters dont make them or really focuses for that matter, im trying to beat the game but i can never find any good parties to travel with, henchies are hard to work with on a mes
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Jun 28, 2006, 07:11 AM // 07:11
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#8
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Ascalonian Squire
Join Date: Jun 2006
Guild: JHEA
Profession: Mo/Me
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I've been using backfire, guilt, shatter enchant, energy burn. Works really well on necs, other mez, and ele's. For monks I leave off the guilt, since most don't cast negative spells, and toss in a couple of energy stealing spells. Works well most of the time 12v12
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Jun 28, 2006, 02:30 PM // 14:30
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#9
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Frost Gate Guardian
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Quote:
Originally Posted by Dean Harper
... henchies are hard to work with on a mes
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I can only talk about tyria, but now (after some tries) I find henching rather easy.
I usually take both warriors and monks as availabe (Alesia works just fine); the Archer and often Claude, the Cultist (BiP boost), rarely Orion. Skills according to enemy setup - your task is to call and soften up targets the warriors kill. Often you don't have the energy to kill yourself, but Phantasm, Empathy + Co work well. Chaos storm is a nice defensive spell to scare the zergs from a healer or yourself. Interrupts and some energy management skills as needed.
I am 15 now, end of Maguuma, and until now my party wiped twice (once hydras, once zerging jungle bugs - I survived both times). With a [now deleted] Messmer I had most trouble with hardhitting foes - flocks of Ettins, Beastmasters (knockdown) and such. Somehow my new one cares no more - maybe I just learnt something ^^.
But my build is different - I use illusion/ domination, some inspiration and fast cast. The combination of Empathy/ degen on a foe helps killing fast, and I can sort of spam 3 Phantasms/ 2 Empathy. There's a rythm - calling the next target after a kill, it is often already reduced to 50%.
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